Mobs and their levels

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So there are 3 kinds of Basic Mobs:

- melee creep - many units to attack a player in melee range. Fast or strong or many.

- distant creep - some units supporting melee creeps or being a stand alone encounter. Sniper class. Slow, but deadly.

- mage - few support units that use buff and debuff abilities to support mobs of their squad.

These 3 kinds of mobs exist for each Mobs factions (races).

Each new Section opening those types of mobs are presented to a player.

There are 3 levels of mobs on each section:

1) Normal - First (current+1) level of the Section mobs. Squads are formed by 3 Basic types of mobs and battles are relatively simple.

2) Advanced - Second (current+2) level of the Section mobs. Squads of Basic mobs are bigger and are supported by new mob Class (Fat).

3) Leutenants - Third (current+3) level of the Section mobs. Basic mobs squads are massive and supported by FAT mobs, also frequently are led by Mage mini bosses.

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Additional Mobs on upper levels.

Advanced +1 mob - Fat type. It's a bigger then usual Melee mob with additional defensive abilitie (shield/lots of HP)

Leutenant +1 mob - Mage mini boss. Mage mini bosses are using more then one support abilities to support their squad of creeps + they are quite fat and dangerous on their own.